About the project
The Dragon Ball GT Rewritten project is something we could talk about for hours, but I hope you will be satisfied with the following overview.
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Origins
As the name suggests, Dragon Ball GT Rewritten is based on Dragon Ball GT, a 64-episode anime series produced between 1996 and 1997 entirely by Toei Animation. Dragon Ball GT was intended as a continuation of the iconic Dragon Ball Z. However, unlike its predecessor, it didn't have a manga equivalent created by Akira Toriyama but was a completely original creation by Toei, approved by the author of Dragon Ball. The story began five years after the 28th World Martial Arts Tournament (or colloquially, "after the end of Z") and primarily focused on the adventures of Son Goku, as well as Trunks, Pan, and later Vegeta. From the outset, it evoked mixed feelings among fans. Critics pointed out the decision to portray Goku as a child again, the initial detachment from the tone and atmosphere of its predecessor (Z), confusion with filler content, and neglect of side characters. However, the introduction of the Super Saiyan 4 transformation, a concept unique to GT, garnered significant appreciation due to its originality.Currently, Dragon Ball GT has taken a backseat. Due to many of its premises conflicting with Dragon Ball Super, the new, fully authorized continuation*** of Z, where Akira Toriyama himself was significantly involved in the creative process (or at least that's the version of events presented to us), GT is treated as something akin to a "what-if" scenario, a side story within the Dragon Ball world.
For a long time, I wasn't a huge fan of GT myself. However, at a certain point, I reflected on it*** and couldn't shake off the feeling that it was a story with incredible potential, which, with certain changes, could captivate fans' hearts just as effectively as, if not better than, Super. After all, couldn't its flaws be fixed? Perhaps some of these elements aren't flaws at all, but rather need to be approached with a more open mind? I decided to find the answers to these looming questions by independently creating a new version of GT in a format resembling a drama or a movie script. It's easy to guess that this approach will strengthen the role of dialogue and character introspection. However, Dragon Ball is primarily about action, and that aspect shouldn't be lacking either.
In the process of designing the storyline, I decided to completely discard or significantly reduce certain ideas from the original or draw inspiration from other "non-canon" Dragon Ball media (such as the movies). However, my main goal is to create an engaging storyline that is compatible with the manga and introduce more or less extensive changes to the original intentions of the Toei team.
I dare say that ultimately the task has been largely accomplished. Beginnings are usually challenging, and in the case of GT Rewritten, the difficulty mainly layed in finding my own style and devising far-reaching plans for the entire length of the project. I'm pleased to say that at a certain point, with a great sense of relief, I broke free from the chains holding my story on the path set by the original anime. I'm confident that one day, it will be possible to create something greater and - let's hope - better than the original Dragon Ball GT. I encourage you to join me on this journey.
About the plot and canon
Although the prologue takes place in Age 724, the main events of Dragon Ball GT Rewritten begins twenty years after the defeat of Majin Buu, in Age 794 (for those unfamiliar with the Dragon Ball universe's timeline: this is 10 years after the events depicted at the end of the manga or 5 years later than the events of the original GT). The first three sagas occur within short timeframes of each other, creating a sort of trilogy aimed at closing a certain chapter in the world they depict.It's also important to mention the overall power levels. These considerations can create a lot of confusion, so I won't dwell too much on this, but it's safe to assume that the fighters in this version of GT are generally noticeably weaker than their originals. This assumption should better explain how certain characters can still pose a threat to Son Goku and his companions. I must admit, I'm not particularly interested in delving into discussions about the power levels of individual characters, as in my opinion, it would only waste time and energy needed to construct the most extensive world and the most engaging storyline. Therefore, I'll try to confine "powerscaling" within the framework set by the action of Rewritten and minimize comparisons with past characters to only what is absolutely necessary.GT Rewritten, as the centerpiece of its canon, adopts the foundational text of the entire universe, which is the Dragon Ball manga (1984-1995) by Akira Toriyama. However, within its canon, it also includes the Dr. Slump manga (1980-1984) as a residue of events from the Red Ribbon Army Saga, even though events from Dr. Slump will not affect the storyline of GT Rewritten in any way.
Continuum
The continuum concerning Rewritten looks like this:
The tales from the times "before Dragon Ball" mentioned both in the manga and GT Rewritten, as well as the Dr. Slump manga | ➝
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The Dragon Ball manga and the tales from the times "during the manga" mentioned in GT Rewritten | ➝
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Dragon Ball GT Rewritten, or in other words, my story
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This, of course, means no references to other Dragon Ball material within Rewritten. This entails that certain characters, such as those from the theatrical releases, will certainly not appear here, or at least not in the same form as in the sources of their origin***.
List of Non-Canon materials
Below is a list of materials considered "non-canon" within Dragon Ball GT Rewritten:
- Manga authored by Akira Toriyama and other creators set in the DB world,
apart from the original and Dr. Slump [e.g., Jaco the Galactic
Patrolman (2013), Dragon Ball Minus (2014), and others].──────────
- Interviews with the creator of Dragon Ball and other individuals involved in the creative process, guidebooks, magazines, and similar sources of information, details, and supplements (with few exceptions).──────────
- Fillers and any deviations from the manga (even in dialogue) in the Dragon Ball (1986-1989) and Dragon Ball Z (1989-1996) anime.──────────
- All media related to the Dragon Ball Super, Dragon Ball GT, and Dragon Ball Heroes series.──────────
- All movies, specials, OVAs, ONAs, games (both card games and virtual
ones), and other media not specified to be canon.